#ifndef _FIG_SPACEROCK_H_
#define _FIG_SPACEROCK_H_


#include "fig_enemy_craft.h"




class FIGSpaceRock : public FIGEnemyCraft
{
public:

	enum ROCK_TYPE
	{
	  ROCK_TYPE_SLOW,
	  ROCK_TYPE_FAST,
	  ROCK_TYPE_DECAL,

	};


	FIGSpaceRock(	FIGEnemyCraft::ENEMY_TYPES EnemyType,
					ROCK_TYPE RockType
				);



	virtual void				Render(const math::Vec2& Offset, float Scale);
	virtual void				Tick(float dt);
	virtual void				ReSpawn();
	virtual void				GotDamage(float Amount,FIGBullet *pBullet, bool Force);



protected:

	
	ROCK_TYPE					m_RockType;
	float						m_Scale;

};

#endif	  // _FIG_ENEMYNORMAL_TEST_H_
